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 Post subject: Plugins for Cocoa
PostPosted: Fri Dec 28, 2012 6:49 pm 
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Joined: Sun Feb 07, 2010 12:30 am
Posts: 10
I have plugins written with Carbon for the RB carbon apps. Do I need to write my plugins without carbon for a cocoa app? It looks like the rb_plugin.h requires carbon, so I am a little confused?

Read through previous posts, and didnt quite understand the process?

Cj


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 Post subject: Re: Plugins for Cocoa
PostPosted: Fri Dec 28, 2012 7:40 pm 
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Real Software Engineer

Joined: Sat Dec 24, 2005 8:18 pm
Posts: 7858
Location: Canada, Alberta, Near Red Deer
First make sure you start with the latest publicly released Plugin SDK

http://www.realsoftware.com/download/#extras

at the very bottom

What in rb_plugin.h makes you think it REQUIRES Carbon ?
I see code in there that looks like
#if TARGET_CARBON || TARGET_COCOA
which will build for Carbon OR Cocoa

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Norman Palardy (Real Software)


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