Real Software Forums

Xcode 4 and plugins
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Author:  gerrut [ Sun Feb 26, 2012 2:20 pm ]
Post subject:  Xcode 4 and plugins

Probably a stupid question, but I can't seem to get Xcode 4 to work with the provided Plugin templates in RS 2011r4. After copying the folder with the Mach-O template to my templates directory for Xcode, the RB template does not show up when I restart the program.
Trying to open the .xcode file gives a warning of incompatibility with the current version of Xcode. I saw someone else complain about this, but have also seen others who claim they do use Xcode 4. Am I missing something?

Author:  williamjames [ Mon Feb 27, 2012 11:27 am ]
Post subject:  Re: Xcode 4 and plugins

I have been able to use Xcode4 with RS 2011r4. I agree that the template does not work. What I did was to download a starter project file from the Monkeybread site to get started. They also have some getting started videos there as well. The link is You will need to refresh the "includes" and "glue code" folders with files from RS 2011r4 in the /Extras/Plugins SDK folder to get the latest plugin development files. If you are unable to get it working, I could email you a zipped test plugin.

Bill James

Author:  gerrut [ Mon Feb 27, 2012 2:23 pm ]
Post subject:  Re: Xcode 4 and plugins

Thanks for the tips. I was actually trying to follow the Monkeybread tutorial, but could not get any further because of the changes in Xcode.
I would be really thankful if you could mail me a working Testplugin. After following your steps I am getting warnings from Xcode about missing header files Carbon/Carbon.h and QuickTime/QuickTime.h which are not in the plugin sdk Real provides. If you skip that step it is complaining about the use of asterisks in PluginMain that is not compatible with C++...

Author:  gerrut [ Tue Feb 28, 2012 3:28 pm ]
Post subject:  Re: Xcode 4 and plugins

I finally discovered what went wrong and the problem was a setting in Xcode... In the project settings you should make sure to build for a previous version of OS X (like 10.6) in order to use the Carbon and Quicktime libraries. If you build for OS X Lion (10.7) they are no longer included.

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