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 Post subject: Plugins as Open Source?
PostPosted: Thu Jun 16, 2011 10:02 am 
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Joined: Mon May 18, 2009 8:39 am
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In general, RealBasic seems to lag the technology routinely available in the Open Source community by a substantial margin. My particular issue happens to be XML/XSL processing, but the same appears to hold for other areas.

Has Real Software considered a different model for plugin support/development, i.e., put all the plugins shipped with RB in the public domain and manage them as an open source project? They could then manage the integration/shipping process and lower their costs while upping the quality and currency of the bits of their product that really aren't part of their core product, i.e., the compiler.

Just curious.

Best,

Dick Munroe


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 Post subject: Re: Plugins as Open Source?
PostPosted: Thu Jun 16, 2011 1:41 pm 
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Joined: Sat Dec 24, 2005 8:18 pm
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Location: Canada, Alberta, Near Red Deer
munroe wrote:
In general, RealBasic seems to lag the technology routinely available in the Open Source community by a substantial margin. My particular issue happens to be XML/XSL processing, but the same appears to hold for other areas.

Has Real Software considered a different model for plugin support/development, i.e., put all the plugins shipped with RB in the public domain and manage them as an open source project? They could then manage the integration/shipping process and lower their costs while upping the quality and currency of the bits of their product that really aren't part of their core product, i.e., the compiler.

Just curious.

Best,

Dick Munroe

There have been, throughout the years, lots of initial enthusiasm for open source projects to do what you propose.
I'm not aware of any that have had any measure of success.

That said there's nothing to stop you from starting such a project an making it open source.

Writing plugins is just a subject where the number of users with expertise to do so is quite small.

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Norman Palardy (Real Software)


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 Post subject: Re: Plugins as Open Source?
PostPosted: Sun Aug 21, 2011 4:57 pm 
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Joined: Sun Aug 12, 2007 10:10 am
Posts: 1086
Location: Boiling Springs, SC
I have formed a community at http://www.rbdevspot.com (alias http://www.realstudiodevspot.com) where members can collaborate and work on such. If you'd like to join and contact me I can setup a special section just for open source plugins. Currently an area is being setup for an open source interpreter for web apps that is a cross between rb & php with no compiling necessary for the apps to run, there's a file sharing section, and code snippet section. Also the chat allows users to collaborate and the video conferencing is almost complete (like skype, but no download or setup necessary)...and allows people of all languages to interact in their own language while users see it all in their own native tongue :-) We started out of the effort to provide freely code to achieve what plugins do, without the bloated cost, as there are none. Plugins would be a great addition to the community to be involved in as modules, custom controls, and functions/methods are submitted already.

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Matthew A. Combatti
Real Studio 2012 r1.2

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 Post subject: Re: Plugins as Open Source?
PostPosted: Sun Aug 21, 2011 7:57 pm 
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Joined: Sun Aug 12, 2007 10:10 am
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Location: Boiling Springs, SC
simulanics wrote:
I have formed a community at http://www.rbdevspot.com (alias http://www.realstudiodevspot.com) where members can collaborate and work on such. If you'd like to join and contact me I can setup a special section just for open source plugins. Currently an area is being setup for an open source interpreter for web apps that is a cross between rb & php with no compiling necessary for the apps to run, there's a file sharing section, and code snippet section. Also the chat allows users to collaborate and the video conferencing is almost complete (like skype, but no download or setup necessary)...and allows people of all languages to interact in their own language while users see it all in their own native tongue :-) We started out of the effort to provide freely code to achieve what plugins do, without the bloated cost, as there are none. Plugins would be a great addition to the community to be involved in as modules, custom controls, and functions/methods are submitted already.


misprint = http://www.realdevspot.com or http://www.realstudiodevspot.com

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Matthew A. Combatti
Real Studio 2012 r1.2

Visit Xojo Developer's Spot!
Systems I Use:
Windows XP/Windows Vista/Windows Server 2008 r2/Windows 7/Windows 8
Mac OSX 10.5/Mac OSX 10.6/Mac OSX Server/Ubuntu/Debian/Suse/Red Hat/
Windows Server 2011/CentOS 5.4 /ReactOS/SimOS

~All Xojo Compatible~


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