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 Post subject: Xcode Cocoa plugin development question
PostPosted: Sun Jan 30, 2011 4:04 am 
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Joined: Sat Nov 26, 2005 4:51 am
Posts: 346
How can I convert an existing Carbon plugin Xcode project into a Cocoa-compatible plugin so that it also works when compiling an app for Cocoa in RS? Is that a matter of changing some framework build settings in the Xcode project? Just wondering. Any help appreciated.

Thanks,
- Oskar


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 Post subject: Re: Xcode Cocoa plugin development question
PostPosted: Sun Jan 30, 2011 5:15 am 
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Joined: Wed May 10, 2006 2:42 pm
Posts: 2985
Location: Germany
in the rbx file, you put it in another folder, but the actual binary can be the same.

Greetings
Christian

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 Post subject: Re: Xcode Cocoa plugin development question
PostPosted: Sun Jan 30, 2011 8:52 am 
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Joined: Sat Nov 26, 2005 4:51 am
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I see, so it's the same binary but PluginConverter has to be run in Terminal mode with the correct command -coc then.


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