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 Post subject: Port plugin from Xcode to Linux/Windows
PostPosted: Tue Dec 21, 2010 3:22 am 
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Joined: Thu Sep 21, 2006 11:56 am
Posts: 131
Hi,

I'm doing my first steps in creating a plugin for REAL, first on OSX.

I've successfully created and installed and it's working as expected.

Now, I would like to port it to Linux and also Windows, and here comes the question:

- I have to create separate plugins with separate tools ?

I've built the plugin using Xcode, it has some libraries linked, in this case the libpq. I'm not worried now about the linked libraries, as they exist in my linux/windows machine, the question is more focused if I really can compile ALL three targets from Xcode or I have to have three separate projects with the specific tools on each plattform.

thanks,

r.


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