Real Software Forums

The forum for Real Studio and other Real Software products.
[ REAL Software Website | Board Index ]
It is currently Wed Oct 18, 2017 10:31 pm
xojo

All times are UTC - 5 hours




Post new topic Reply to topic  [ 2 posts ] 
Author Message
 Post subject: Planning a platform game
PostPosted: Mon Sep 03, 2012 3:22 pm 
Offline

Joined: Fri Dec 09, 2011 6:27 am
Posts: 67
For years, I've used REALbasic / Real Studio for fairly straightforward and stationary apps - business apps and strategic board games etc. Now, I'd like to have a go at creating a pretty traditional 2D platform game and I'm interested in any thoughts or strategies for this.

The game will be made up with a number of rooms. The game won't scroll - each room will have the main character moving around platforms plus several "bad guys" moving back and forward in a loop. Obviously I will need to detect collision with the bad guys or other items that will hurt the character. When the character leaves the room, the next room is loaded into view.

I'll not be starting coding for a few weeks but I'd love to hear anyone's thoughts on how I should go about this. Should I make my own game engine from scratch or are there technologies I should take advantage of? I know this is all a bit vague, I'm just interested in general opinions. (And yes, I do want to use Real Studio for this)

_________________
Xcode and Real Studio developer. Using Real Studio since RealBasic 1.0


Top
 Profile  
Reply with quote  
 Post subject: Re: Planning a platform game
PostPosted: Wed Sep 05, 2012 10:21 pm 
Offline

Joined: Mon Feb 05, 2007 11:35 am
Posts: 98
Depending on how many sprites are onscreen at once, I'd explore the Canvas first. Building everything on a regular grid will help with collision detection, but there's many ways to skin that beast.

The only RealStudio-based engine I'd recommend taking a look at is TinRocket's SuperSpriteSurface: http://www.tinrocket.com/?page_id=1271. Haven't looked at it in a while, though.

_________________
Regards,

Jeff Quan
jeff@jcquan.com
http://www.jcquan.com/JQportfolio
My RBGL replacement classes: http://www.jcquan.com/REALbasic


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 2 posts ] 

All times are UTC - 5 hours


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group