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 Post subject: Physic Emulator
PostPosted: Thu Dec 01, 2011 2:34 pm 
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Joined: Thu Dec 01, 2011 2:13 pm
Posts: 288
Hey guys out there, is anyone interested in a physic emulator? would be cool if we would create an open-source rb project, where one posts 0.1, the other one 0.2 .... i think hosting on dropbox.com. who wants?

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 Post subject: Re: Physic Emulator
PostPosted: Wed Jan 18, 2012 9:35 pm 
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Joined: Fri Sep 30, 2005 11:19 am
Posts: 275
Could be interesting, and I would like to join in but I doubt I would have enough time - would I have enough time then I'd definitely join in.

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 Post subject: Re: Physic Emulator
PostPosted: Fri Feb 17, 2012 6:52 am 
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Posts: 288
Agent wrote:
Could be interesting, and I would like to join in but I doubt I would have enough time - would I have enough time then I'd definitely join in.

I also have not much. It is not so hard, the biggest parts are already done. But I am a horrible ressource collector and bug fixer. I will post the file soon.

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You want a bunch of new classes and web styles? realstudiodevspot.com (search there for Web Styles Plugin)
Folderitem is too hard? File Bin Class
I hate cows.


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 Post subject: Re: Physic Emulator
PostPosted: Sat Feb 18, 2012 12:51 pm 
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Joined: Sun Aug 12, 2007 10:10 am
Posts: 1086
Location: Boiling Springs, SC
Always looking for projects to work on. If you head over to realstudiodevspot.com you could host the project there freely and its publicly viewable to all Real Studio Developers :-)

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Matthew A. Combatti
Real Studio 2012 r1.2

Visit Xojo Developer's Spot!
Systems I Use:
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Mac OSX 10.5/Mac OSX 10.6/Mac OSX Server/Ubuntu/Debian/Suse/Red Hat/
Windows Server 2011/CentOS 5.4 /ReactOS/SimOS

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 Post subject: Re: Physic Emulator
PostPosted: Sun Feb 19, 2012 9:37 am 
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Joined: Thu Dec 01, 2011 2:13 pm
Posts: 288
simulanics wrote:
Always looking for projects to work on. If you head over to realstudiodevspot.com you could host the project there freely and its publicly viewable to all Real Studio Developers :-)

I have to say his owner that the site is great... Wait, you are! :lol:
Okay, I will do.

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Mac OS X 10.3-10.8
Windows 2000 (I know it sucks)
Windows Server 2007

You want a bunch of new classes and web styles? realstudiodevspot.com (search there for Web Styles Plugin)
Folderitem is too hard? File Bin Class
I hate cows.


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 Post subject: Re: Physic Emulator
PostPosted: Wed Feb 22, 2012 8:26 am 
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Joined: Thu Dec 01, 2011 2:13 pm
Posts: 288
Hey, I try to make the gravity, it was once okay, but then I restarted my pc and no it wont work :( Can I also upload not working projects to realstudiodevspot?
I thought that the user easily types something like this into his code:
Handler: Pushbutton1.action
dim p as new phyzzle(mypic) //Phyzzle Class, mypic is the picture the new object should have
PhyzzleArea1.addPhyzzle (p, "MyPhyzzle") //adds the phyzzle p to an object called "PhyzzleArea1" which has class "PhyzzleArea", a subclass of canvas. The identifier of this phyzzle will be "MyPhyzzle"

In this case, a picture "mypic" appears in the canvas and falls down. You can also set wind or turn the gravity direction. There are also methods like
PhyzzleArea.getphyzzle(identifier as string)
or
PhyzzleArea.EditPhyzzle(identifier as string, newValue as Phyzzle)


So you dont need SuperSpriteSurface if you use this plugin.

Note, it is created in the IDE and not via a plug-in SDK.

If you dont understand something, ask me.

_________________
Mac OS X 10.3-10.8
Windows 2000 (I know it sucks)
Windows Server 2007

You want a bunch of new classes and web styles? realstudiodevspot.com (search there for Web Styles Plugin)
Folderitem is too hard? File Bin Class
I hate cows.


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 Post subject: Re: Physic Emulator
PostPosted: Sat Feb 25, 2012 4:50 pm 
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Joined: Sun Aug 12, 2007 10:10 am
Posts: 1086
Location: Boiling Springs, SC
NaNdummy wrote:
Hey, I try to make the gravity, it was once okay, but then I restarted my pc and no it wont work :( Can I also upload not working projects to realstudiodevspot?
I thought that the user easily types something like this into his code:
Handler: Pushbutton1.action
dim p as new phyzzle(mypic) //Phyzzle Class, mypic is the picture the new object should have
PhyzzleArea1.addPhyzzle (p, "MyPhyzzle") //adds the phyzzle p to an object called "PhyzzleArea1" which has class "PhyzzleArea", a subclass of canvas. The identifier of this phyzzle will be "MyPhyzzle"

In this case, a picture "mypic" appears in the canvas and falls down. You can also set wind or turn the gravity direction. There are also methods like
PhyzzleArea.getphyzzle(identifier as string)
or
PhyzzleArea.EditPhyzzle(identifier as string, newValue as Phyzzle)


So you dont need SuperSpriteSurface if you use this plugin.

Note, it is created in the IDE and not via a plug-in SDK.

If you dont understand something, ask me.


email me the code as a zip or rar file and I will upload it for you if its not working from your end. :-) admin@simulanics.com

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Matthew A. Combatti
Real Studio 2012 r1.2

Visit Xojo Developer's Spot!
Systems I Use:
Windows XP/Windows Vista/Windows Server 2008 r2/Windows 7/Windows 8
Mac OSX 10.5/Mac OSX 10.6/Mac OSX Server/Ubuntu/Debian/Suse/Red Hat/
Windows Server 2011/CentOS 5.4 /ReactOS/SimOS

~All Xojo Compatible~


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 Post subject: Re: Physic Emulator
PostPosted: Sat Mar 10, 2012 6:34 am 
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Joined: Thu Dec 01, 2011 2:13 pm
Posts: 288
Uploaded it. Sorry, it is buggy and cant do much :( Maybe I should settle to SuperSpriteSurface...

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Mac OS X 10.3-10.8
Windows 2000 (I know it sucks)
Windows Server 2007

You want a bunch of new classes and web styles? realstudiodevspot.com (search there for Web Styles Plugin)
Folderitem is too hard? File Bin Class
I hate cows.


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