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OpenGL gaming
http://forums.realsoftware.com/viewtopic.php?f=4&t=40991
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Author:  tipam [ Thu Oct 13, 2011 6:27 pm ]
Post subject:  OpenGL gaming

I'm dumping some code on the web quite soon with a bunch of OpenGL demos to kickstart some 3D gaming in RealStudio (This gaming forum is in a very sad state of affairs!)

Code includes;
:D a GLSL shader editor that supports per-pixel lighting, bump mapping, wood, mandelbrot, fire ...
:shock: 3D model loading from VRML 2.0 that supports Inlines, Transforms, LOD and object picking ...
:o Shadow example
:wink: A mini graphics engine that runs at a good frame rate
:mrgreen: Access to OpenGL 4 via new EEGLE dll (Windows) written by Roland Humphries
:lol: Code optimized for speed and (hopefully) easy to understand

Anyone interested? ... I haven't got a Mac (poor me), so the code needs some testing!

Thanks

Here's a compiled code snip to try out ...
Mac (Universal) - http://www.skillmanmedia.com/realbasic/ ... er.app.tar
Windows - http://www.skillmanmedia.com/realbasic/VRBloader.zip
Example VRB (VRML binary) model - http://www.skillmanmedia.com/realbasic/KendalCastle.zip (needs unzipping first)

Author:  mitch_stgt [ Fri Oct 14, 2011 3:35 am ]
Post subject:  Re: OpenGL gaming

Yep, i am interested.
Running OS X Lion / RB Studio 2011 (Mac) on an Hackintosh.

Author:  Agent [ Fri Oct 14, 2011 7:07 pm ]
Post subject:  Re: OpenGL gaming

I am also interested :)

Author:  mauitom [ Sat Oct 15, 2011 12:51 am ]
Post subject:  Re: OpenGL gaming

Yes.
OS X Lion - 2011R3

Author:  Caronte3D [ Mon Oct 17, 2011 3:10 am ]
Post subject:  Re: OpenGL gaming

I'm interested too!

Author:  Agent [ Wed Jan 18, 2012 9:35 pm ]
Post subject:  Re: OpenGL gaming

Any news on this? Would be glad for an update.

Author:  simulanics [ Sat Feb 18, 2012 1:09 pm ]
Post subject:  Re: OpenGL gaming

tipam wrote:
I'm dumping some code on the web quite soon with a bunch of OpenGL demos to kickstart some 3D gaming in RealStudio (This gaming forum is in a very sad state of affairs!)

Code includes;
:D a GLSL shader editor that supports per-pixel lighting, bump mapping, wood, mandelbrot, fire ...
:shock: 3D model loading from VRML 2.0 that supports Inlines, Transforms, LOD and object picking ...
:o Shadow example
:wink: A mini graphics engine that runs at a good frame rate
:mrgreen: Access to OpenGL 4 via new EEGLE dll (Windows) written by Roland Humphries
:lol: Code optimized for speed and (hopefully) easy to understand

Anyone interested? ... I haven't got a Mac (poor me), so the code needs some testing!

Thanks

Here's a compiled code snip to try out ...
Mac (Universal) - http://www.skillmanmedia.com/realbasic/ ... er.app.tar
Windows - http://www.skillmanmedia.com/realbasic/VRBloader.zip
Example VRB (VRML binary) model - http://www.skillmanmedia.com/realbasic/KendalCastle.zip (needs unzipping first)


Would be great to upload your projects over at www.realstudiodevspot.com :-)

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