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 Post subject: OpenGL Class #6 - Models (Open Source)
PostPosted: Tue Jun 08, 2010 4:03 pm 
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Joined: Fri Sep 30, 2005 8:39 pm
Posts: 364
Location: Arlington, TX
Alright guys, this is a big one. It isn't quite complete and should really be version 0.x but I decided to open it up so I could get some help with it. It opens up custom made files (which I am also working on a model animator program - possibly open sourcing it) and would love for some others to step in for help importing standard formats.

Download Version 1.0
Released: 6/8/2010

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Open Source OpenGL Classes:
Camera (1.1), Light (1.0), Texture (1.2), Font (1.2), Mesh (1.7), Models (1.0)


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 Post subject: Re: OpenGL Class #6 - Models (Open Source)
PostPosted: Fri Jun 25, 2010 12:24 pm 
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Joined: Thu Feb 22, 2007 7:08 pm
Posts: 1384
Is this only for Mac? Or what does this project required?

I try it with RB2007r3 on Windows, but it does not works.


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 Post subject: Re: OpenGL Class #6 - Models (Open Source)
PostPosted: Fri Jun 25, 2010 3:40 pm 
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Joined: Fri Sep 30, 2005 8:39 pm
Posts: 364
Location: Arlington, TX
What is the problem? Is it not compiling or crashing after launch?

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Open Source OpenGL Classes:
Camera (1.1), Light (1.0), Texture (1.2), Font (1.2), Mesh (1.7), Models (1.0)


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 Post subject: Re: OpenGL Class #6 - Models (Open Source)
PostPosted: Fri Jun 25, 2010 6:38 pm 
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Joined: Thu Feb 22, 2007 7:08 pm
Posts: 1384
When I run I become a error like(translated):
Quote:
OpenGLSurface1 implements the Event "Open" in Window1, but his Super does not declare it.


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 Post subject: Re: OpenGL Class #6 - Models (Open Source)
PostPosted: Fri Jun 25, 2010 9:28 pm 
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Joined: Fri Sep 30, 2005 8:39 pm
Posts: 364
Location: Arlington, TX
Hmm....I just downloaded it and it compiled just fine....

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Open Source OpenGL Classes:
Camera (1.1), Light (1.0), Texture (1.2), Font (1.2), Mesh (1.7), Models (1.0)


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 Post subject: Re: OpenGL Class #6 - Models (Open Source)
PostPosted: Sun Jun 27, 2010 5:15 pm 
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Joined: Fri Sep 30, 2005 11:19 am
Posts: 275
serd83 wrote:
Is this only for Mac? Or what does this project required?

I try it with RB2007r3 on Windows, but it does not works.


I think RB2007r3 doesn't come with the OpenGLSurface plugin, you need to install it.

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"If you look carefully at my lips, you'll realize that I'm actually saying something else."
Brainswitch Machina - REALStudio/REALbasic
RBScriptExtender - give RBScript power to work with any class


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 Post subject: Re: OpenGL Class #6 - Models (Open Source)
PostPosted: Wed Jun 30, 2010 9:42 pm 
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Joined: Thu Feb 22, 2007 7:08 pm
Posts: 1384
Thanks Agent, I will try that.


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 Post subject: Re: OpenGL Class #6 - Models (Open Source)
PostPosted: Mon Feb 20, 2012 1:21 pm 
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Joined: Wed Sep 17, 2008 2:45 pm
Posts: 220
Hello,

When I try to compile it for Linux, it gives the folowing error:

Quote:
Code, OpenGLMesh.Render, line 19, Declares directly into the runtime via Lib "" are no longer allowed, Declare Sub glColorPointer Lib OpenGLLib ( Size As Integer, Type As Integer, Stride As Integer, Pointer As Ptr )


Don't know what is wrong with this, any help?

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