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 Post subject: Eternal Bickering (Isometric Turn-Based RPG) prototype
PostPosted: Mon Jul 04, 2011 12:55 pm 
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Joined: Fri Sep 30, 2005 11:19 am
Posts: 275
Greetings,
for the past half-year I've been working on an RPG of mine, currently called Eternal Bickering. It's a single party hack'n'slash-more-or-less-dungeon-crawler, taking place in a world supposedly swallowed by the Mother Snake - therefore everything is underground. While I am still miles away from where I want the full game to be at release, I've just released what I call Prototype 1 which is the earliest part of the game as it is right now.
I was hoping someone here might want to try it out and give me some feedback.

You can download it here:
https://sites.google.com/site/brainswit ... /downloads

If you want to see some screenshots, they can be found here:
https://sites.google.com/site/brainswit ... creenshots

It uses OpenGL (via the OpenGLSurface) and should work on Mac - but I don't have any Mac to test it on (I have tested it on OS X, but that was almost 4 months ago, much has changed since).

It's a game targeting a rather niche market, but I am not making this to make money. I am making it because it's a game I would like to play. I'll probably release it for free when it's done.

Kind regards

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"If you look carefully at my lips, you'll realize that I'm actually saying something else."
Brainswitch Machina - REALStudio/REALbasic
RBScriptExtender - give RBScript power to work with any class


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 Post subject: Re: Eternal Bickering (Isometric Turn-Based RPG) prototype
PostPosted: Mon Jul 04, 2011 5:35 pm 
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Joined: Fri Sep 30, 2005 11:48 am
Posts: 3554
Location: Lenexa, KS
Looks interesting....keep us up to date on your progress.

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Bob K.

A blog about being a Real Studio/Xojo developer at http://www.bkeeneybriefs.com


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