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 Post subject: General Advice
PostPosted: Wed Mar 09, 2011 8:26 am 
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Joined: Fri Mar 03, 2006 2:25 pm
Posts: 33
Location: Arlington, VA USA
I'm working on a strategy game. I had originally hoped to deploy it on Windows, Macintosh, and Linux.

In the proof of concept work, I found myself adding code to babysit the rendering in the Linux version, and (not so much) the Windows version for <= Windows 2003. Now I've got the game basically working, BUT, the Linux version is rendering so slowly that it is unusable. On <= Windows 2003, it renders slowly, but is still usable.

On any Macintosh, and Windows 7, it works GREAT.

My request for advice is this, I'll probably be able to count on my fingers and toes how many Linux versions of this game that I'll sell, and I have problems with the concept of lavishing code on the game to support <= Windows 2003.

Do you think that I should just say the system requirements are Windows 7, and OSX, and wrap this game up??

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-Jeff Hendrickson


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 Post subject: Re: General Advice
PostPosted: Wed Mar 09, 2011 9:53 am 
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Joined: Fri Sep 30, 2005 11:48 am
Posts: 3554
Location: Lenexa, KS
Ship it. The hardest version is always the first. If Linux users want it they can contact you.

Perhaps you can even mention that somewhere on the website. At least then you can gauge the interest level.

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Bob K.

A blog about being a Real Studio/Xojo developer at http://www.bkeeneybriefs.com


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 Post subject: Re: General Advice
PostPosted: Thu Mar 10, 2011 4:36 pm 
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Joined: Fri Mar 03, 2006 2:25 pm
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Location: Arlington, VA USA
Thanks Bob! I actually just sucked it up, and laid down the code to babysit the Linux version, which in turn helped the Windows version. Now they all render great!

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-Jeff Hendrickson


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