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 Post subject: Franklin 3d engine
PostPosted: Wed Jul 28, 2010 5:12 pm 
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Joined: Sun Jun 18, 2006 5:20 pm
Posts: 25
Not sure it means anything to anybody but just saw this:

http://franklin3d.com/news/87-franklin- ... 1-released


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 Post subject: Re: Franklin 3d engine
PostPosted: Thu Aug 05, 2010 3:13 am 
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Joined: Thu Oct 13, 2005 1:05 am
Posts: 101
Thanks !
Uses irrlicht 3D enigine.


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 Post subject: Re: Franklin 3d engine
PostPosted: Thu Aug 05, 2010 8:39 am 
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Joined: Thu Feb 22, 2007 7:08 pm
Posts: 1384
I try this with Rb2007r3 and the new demo version, but with booth versions it has not work.

Does it work by you?


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 Post subject: Re: Franklin 3d engine
PostPosted: Mon Aug 09, 2010 1:28 am 
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Joined: Thu Oct 13, 2005 1:05 am
Posts: 101
For me it works (Mac, RStudio 2010R3).
Made an small OpenGL FPS Bench.
Only the build of Win (under OS X) fails. Seems that each engine can only build for same OS as it is used on.
http://www.maclife.de/forum/viewtopic.php?f=11&t=64832


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 Post subject: Re: Franklin 3d engine
PostPosted: Wed Sep 01, 2010 4:37 am 
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Joined: Wed Feb 03, 2010 2:24 pm
Posts: 11
Can anyone advise if this is so please? That is if you have Realstudio Pro you can only use the engine on the platform that you run the ide on. I currently programme in Mac OS X but would like to be able to produce both Mac and Windows versions of any applications.
Thanks
Matthew


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 Post subject: Re: Franklin 3d engine
PostPosted: Thu Sep 02, 2010 1:40 am 
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Joined: Thu Oct 13, 2005 1:05 am
Posts: 101
Yep - i also tried to build an PC/Mac App running Realstudio Mac OS X.
Seems to be not possible in case of of that early stage of that engine.
Perhaps sometime later.
But at first sight its the best 3D plugin for RB because uses irrlicht engine (which is also in early stages but very good).
If they get sucess ( selling good) i think they will put even more work on that plugin. For sure some more manuals and bugs must get fixed in the future.
Also a bit bad is that the wiki is mostly empty and lots of irrlicht engine API knowledge needed.
At least the examples helps much to get first steps.
Good that irrlicht API is well dokumented (at their open source website) and there are also much examples (which are converted to RB by franklin).


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