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xojo

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 Post subject: Revisiting OpenGL Controls
PostPosted: Sat May 15, 2010 1:11 am 
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Joined: Fri Sep 30, 2005 8:39 pm
Posts: 364
Location: Arlington, TX
I am currently re-writing the OpenGL Controls (and adding a few), if anyone is interested in helping either reply here or PM me for details.

I am looking more for functionality and structure with a bare bones rendering since mostly every game will have its own needs and wants for drawing the controls to match the style of the game.

Version 2.0 Classes:
    BevelButton - NEW
    Checkbox
    Container (Floating Window) - NEW
    Group Box - NEW
    Listbox
    PopupMenu
    ProgressBar
    ProgressWheel - NEW
    PushButton (Expanded from Button)
    RadioButton
    ScrollBar - NEW
    Separator - NEW
    Slider
    StaticText
    TabPanal
    TextArea
    TextField
    Up/Down Arrows - NEW

_________________
Open Source OpenGL Classes:
Camera (1.1), Light (1.0), Texture (1.2), Font (1.2), Mesh (1.7), Models (1.0)


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