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 Post subject: OpenGL Class #3 - Camera (Open Source)
PostPosted: Thu Apr 22, 2010 3:53 pm 
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Joined: Fri Sep 30, 2005 8:39 pm
Posts: 364
Location: Arlington, TX
Here is the third class I'm opening up to the community, its a pretty standard camera so any feature requests are welcome :)

Download Version 1.1
Released: 4/24/2010

Download Version 1.0
Released: 4/22/2010

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Open Source OpenGL Classes:
Camera (1.1), Light (1.0), Texture (1.2), Font (1.2), Mesh (1.7), Models (1.0)


Last edited by Blake on Sat Apr 24, 2010 8:17 pm, edited 1 time in total.

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 Post subject: Re: OpenGL Class #3 - Camera (Open Source)
PostPosted: Fri Apr 23, 2010 6:37 am 
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Joined: Wed Mar 26, 2008 10:04 am
Posts: 60
Very nice, thanks! I'm new to all this openGL and your classes make it much easier to use.

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 Post subject: Re: OpenGL Class #3 - Camera (Open Source)
PostPosted: Fri Apr 23, 2010 10:11 am 
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Joined: Mon Apr 16, 2007 3:12 pm
Posts: 154
Thanks Blake, with the tutorial, that makes a lot of sense.


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 Post subject: Re: OpenGL Class #3 - Camera (Open Source)
PostPosted: Fri Apr 23, 2010 2:18 pm 
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Joined: Fri Sep 30, 2005 8:39 pm
Posts: 364
Location: Arlington, TX
Thanks Guys, I'm glad to know these classes are being of use :)

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Open Source OpenGL Classes:
Camera (1.1), Light (1.0), Texture (1.2), Font (1.2), Mesh (1.7), Models (1.0)


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 Post subject: Re: OpenGL Class #3 - Camera (Open Source)
PostPosted: Sat Apr 24, 2010 8:18 pm 
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Joined: Fri Sep 30, 2005 8:39 pm
Posts: 364
Location: Arlington, TX
Just uploaded a new version, added support for sub-classes to save and load from the same binary stream as the parent as well as cleaning up some of the constructor code.

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Open Source OpenGL Classes:
Camera (1.1), Light (1.0), Texture (1.2), Font (1.2), Mesh (1.7), Models (1.0)


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