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 Post subject: New to OpenGL
PostPosted: Thu Apr 22, 2010 4:10 am 
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Joined: Mon Apr 16, 2007 3:12 pm
Posts: 154
Many years ago, I experimented with DirectX. I didn't get too far due to change in career.

I have recently been approached by a friend to help develop an MMORPG and have to say the idea's we have shared make for something which will be fun to build and hopefully if we get it right fun to play.

OpenGL is something I have never used, but look forward to experimenting with. To those out there more seasoned with OpenGL, What tutorial's if any have you followed? I have found a few via google, one seems fairly good... I just want to make sure what I learn is current and up to date...

Any feedback is most welcome :)


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 Post subject: Re: New to OpenGL
PostPosted: Thu Apr 22, 2010 12:48 pm 
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Joined: Fri Sep 30, 2005 8:39 pm
Posts: 364
Location: Arlington, TX
Before I respond let me make it very clear to you and anyone else in your shoes, MMORPG's are massive undertakings and require large teams with large budgets in order to become successful. Not only from the experience and time perspective the developers must have but also in the fact that servers are expensive when getting to the level of thousands and thousands of live connections.

With that said OpenGL is standard across all platforms and you can find some tutorials for it at http://nehe.gamedev.net/, there are quite a few that are RB sources but don't use the built-in OpenGLSurface control. I've put out a couple free OpenGL classes and there are some others who have also put source code in this forum so have a look around and you will find some helpful stuff.

_________________
Open Source OpenGL Classes:
Camera (1.1), Light (1.0), Texture (1.2), Font (1.2), Mesh (1.7), Models (1.0)


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 Post subject: Re: New to OpenGL
PostPosted: Thu Apr 22, 2010 2:13 pm 
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Joined: Mon Apr 16, 2007 3:12 pm
Posts: 154
Blake wrote:
Before I respond let me make it very clear to you and anyone else in your shoes, MMORPG's are massive undertakings and require large teams with large budgets in order to become successful. Not only from the experience and time perspective the developers must have but also in the fact that servers are expensive when getting to the level of thousands and thousands of live connections.


I know - it is something we have factored in. We know this is going to take a very long time, we already have a mid sized team organised - all friends and trusted individuals. Whether it becomes the next big flop or success isn't as important as the fun we'll have trying.

Quote:
With that said OpenGL is standard across all platforms and you can find some tutorials for it at http://nehe.gamedev.net/, there are quite a few that are RB sources but don't use the built-in OpenGLSurface control. I've put out a couple free OpenGL classes and there are some others who have also put source code in this forum so have a look around and you will find some helpful stuff.


Thank you for the link - it is really useful. I have downloaded your classes and will take a look.


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 Post subject: Re: New to OpenGL
PostPosted: Thu Apr 22, 2010 3:55 pm 
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Joined: Fri Sep 30, 2005 8:39 pm
Posts: 364
Location: Arlington, TX
As long as you are aware of what it will take. I've just put up a new camera class if you want to take a look at it so you can see how things are viewed with opengl.

_________________
Open Source OpenGL Classes:
Camera (1.1), Light (1.0), Texture (1.2), Font (1.2), Mesh (1.7), Models (1.0)


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 Post subject: Re: New to OpenGL
PostPosted: Fri Apr 23, 2010 3:54 am 
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Joined: Mon Apr 16, 2007 3:12 pm
Posts: 154
Thank you - I will take a look.

I have been involved in long term projects in the past - taking over 3 years.

I have written the odd game in the past, all 2D. It will be a fun challenge and certainly worth trying.


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