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OpenGL Class #2 - Fonts (Open Source)
http://forums.realsoftware.com/viewtopic.php?f=4&t=32952
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Author:  Blake [ Fri Mar 12, 2010 1:18 pm ]
Post subject:  OpenGL Class #2 - Fonts (Open Source)

Here is the second class I am opening up to the community. If you have any questions or requests please let me know :)

Download Version 1.2
Released: 4/24/2010

Download Version 1.1
Released: 3/19/2010

Download Version 1.0
Released: 3/12/2010

Author:  Blake [ Sat Mar 20, 2010 1:42 pm ]
Post subject:  Re: OpenGL Class #2 - Fonts (Open Source)

Just released version 1.1, fixed an issue that would not show the text if culling was enabled and fixed the mask of the texture to match the new OpenGLTexture's update.

Author:  Blake [ Sat Apr 24, 2010 8:08 pm ]
Post subject:  Re: OpenGL Class #2 - Fonts (Open Source)

Just released version 1.2, fixed an issue in dealing with the stylings of the font and adjusted the texture coordinates based on the change to Top-Down OpenGLTexture instead of its original Bottom-Up.

Author:  Agent [ Mon Jan 24, 2011 12:35 pm ]
Post subject:  Re: OpenGL Class #2 - Fonts (Open Source)

Very nice, almost exactly what I was looking for. The only gripe is that it only supports rather small fonts, but many thanks anyway.

Author:  Ramon [ Tue Jun 12, 2012 4:01 am ]
Post subject:  Re: OpenGL Class #2 - Fonts (Open Source)

Blake,

Have you improved your class with the rest of WindowsANSI characters? à, á, ç, ñ, ...

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