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 Post subject: OpenGL Class #2 - Fonts (Open Source)
PostPosted: Fri Mar 12, 2010 1:18 pm 
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Joined: Fri Sep 30, 2005 8:39 pm
Posts: 364
Location: Arlington, TX
Here is the second class I am opening up to the community. If you have any questions or requests please let me know :)

Download Version 1.2
Released: 4/24/2010

Download Version 1.1
Released: 3/19/2010

Download Version 1.0
Released: 3/12/2010

_________________
Open Source OpenGL Classes:
Camera (1.1), Light (1.0), Texture (1.2), Font (1.2), Mesh (1.7), Models (1.0)


Last edited by Blake on Sat Apr 24, 2010 8:07 pm, edited 3 times in total.

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 Post subject: Re: OpenGL Class #2 - Fonts (Open Source)
PostPosted: Sat Mar 20, 2010 1:42 pm 
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Joined: Fri Sep 30, 2005 8:39 pm
Posts: 364
Location: Arlington, TX
Just released version 1.1, fixed an issue that would not show the text if culling was enabled and fixed the mask of the texture to match the new OpenGLTexture's update.

_________________
Open Source OpenGL Classes:
Camera (1.1), Light (1.0), Texture (1.2), Font (1.2), Mesh (1.7), Models (1.0)


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 Post subject: Re: OpenGL Class #2 - Fonts (Open Source)
PostPosted: Sat Apr 24, 2010 8:08 pm 
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Joined: Fri Sep 30, 2005 8:39 pm
Posts: 364
Location: Arlington, TX
Just released version 1.2, fixed an issue in dealing with the stylings of the font and adjusted the texture coordinates based on the change to Top-Down OpenGLTexture instead of its original Bottom-Up.

_________________
Open Source OpenGL Classes:
Camera (1.1), Light (1.0), Texture (1.2), Font (1.2), Mesh (1.7), Models (1.0)


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 Post subject: Re: OpenGL Class #2 - Fonts (Open Source)
PostPosted: Mon Jan 24, 2011 12:35 pm 
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Joined: Fri Sep 30, 2005 11:19 am
Posts: 275
Very nice, almost exactly what I was looking for. The only gripe is that it only supports rather small fonts, but many thanks anyway.

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"If you look carefully at my lips, you'll realize that I'm actually saying something else."
Brainswitch Machina - REALStudio/REALbasic
RBScriptExtender - give RBScript power to work with any class


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 Post subject: Re: OpenGL Class #2 - Fonts (Open Source)
PostPosted: Tue Jun 12, 2012 4:01 am 
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Joined: Thu Jun 22, 2006 2:16 am
Posts: 205
Location: Barcelona
Blake,

Have you improved your class with the rest of WindowsANSI characters? à, á, ç, ñ, ...

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Thanks,
Ramon
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REAL_Studio2012r1 Enterprise Academic- Licensed
Windows 7 - Registered and Activated


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