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 Post subject: OpenGL Class #1 - Textures (Open Source)
PostPosted: Wed Mar 03, 2010 12:07 pm 
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Joined: Fri Sep 30, 2005 8:39 pm
Posts: 364
Location: Arlington, TX
I am going to be working on some open source reusable classes and want to get feedback from others who may use these classes. Here is the first class I am going to release to the public, it is a class that wraps OpenGL Textures to a RB friendly class. All feedback is welcome :)

Download Version 1.2
Released: 4/24/2010

Download Version 1.1
Released: 3/19/2010

Download Version 1.0
Released: 3/3/2010

_________________
Open Source OpenGL Classes:
Camera (1.1), Light (1.0), Texture (1.2), Font (1.2), Mesh (1.7), Models (1.0)


Last edited by Blake on Sat Apr 24, 2010 7:53 pm, edited 3 times in total.

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 Post subject: Re: OpenGL Class #1 - Textures (Open Source)
PostPosted: Sat Mar 20, 2010 1:40 pm 
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Joined: Fri Sep 30, 2005 8:39 pm
Posts: 364
Location: Arlington, TX
Just released version 1.1, masks now work as expected with RB pictures.

_________________
Open Source OpenGL Classes:
Camera (1.1), Light (1.0), Texture (1.2), Font (1.2), Mesh (1.7), Models (1.0)


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 Post subject: Re: OpenGL Class #1 - Textures (Open Source)
PostPosted: Sat Apr 24, 2010 7:58 pm 
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Joined: Fri Sep 30, 2005 8:39 pm
Posts: 364
Location: Arlington, TX
Just released version 1.2, here are some of the things that have been added or changed:

    1) Copy Function - Copy the properties from a passed OpenGLTexture
    2) ImageData will now be compressed to help keep file sizes smaller
    3) Picture property changed from an assigns function to a computed property so you can set and get the picture
    4) Pictures are now drawn correctly top-down instead of the original bottom-up

_________________
Open Source OpenGL Classes:
Camera (1.1), Light (1.0), Texture (1.2), Font (1.2), Mesh (1.7), Models (1.0)


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