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[ANN] RB3D GL v0.31 release
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Author:  jquan [ Fri Feb 26, 2010 6:01 pm ]
Post subject:  [ANN] RB3D GL v0.31 release

Thanks to some good detective work (thanks, Nathaniel!), it should now be possible to compile my RB3D replacement classes using RB2009 and above without the need for Quesa. I've only tested on RB2010, so do let me know if it works on RB2009.

This release will also use the built-in OpenGL classes whenever possible for RB2009 and above. Note that it doesn't use the built-in OpenGLsurface (at least, not yet).

Download at:

Author:  jquan [ Sun Feb 28, 2010 1:17 pm ]
Post subject:  Re: [ANN] RB3D GL v0.31 release

Just wanted to let people know that if you're running RB2009r1 or 2009r2, there's a bug that affects you. A fix will be forthcoming but if you can't wait until then, here's what you do:

Do a project search for the below line:
#if RBVersion < 2009

Replace all 372 matches with
#if RBVersion < 2009.03

I had made the mistake of thinking the built-in OpenGL classes first appeared in 2009r1, when in fact it debuted in 2009r3. Just to be clear, what you're affecting is that the code will favor the built-in classes over the declares for RB2009r3 and above.

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