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 Post subject: Has anyone completed anything and How to keep going?
PostPosted: Sun Feb 07, 2010 3:32 pm 
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Joined: Mon May 12, 2008 5:25 pm
Posts: 43
Hello All,
I started something almost 2 years ago now, worked on it for like 3 months, and then lost interest. Maybe it was because I was working on it alone? I tried to post about finding someone to work on it with me, but it seems everyone is pessimistic about collaborating over the internet.

1. Has anyone completed any games for RB? Is there a gallery of RB games anywhere?

2. What is some advice to keep going. I'm 34 now and I feel like since I was 12 I've never completed a computer game ever. (although I've made tons of websites and other things). Maybe I try to do too much, etc.

I started this: http://www.astraeaonline.com I can load some basic meshes and even move around a bit, but that's as far as I got.

-Carmine

(edit: fixed link)


Last edited by CarmineGuida on Sun Feb 07, 2010 5:19 pm, edited 1 time in total.

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 Post subject: Re: Has anyone completed anything and How to keep going?
PostPosted: Sun Feb 07, 2010 5:16 pm 
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Joined: Wed May 10, 2006 2:42 pm
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Location: Germany
I made a few games over the years, but mostly 10 years ago when I started in RB.

PS: Your link is broken.

Greetings
Christian

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 Post subject: Re: Has anyone completed anything and How to keep going?
PostPosted: Sun Feb 07, 2010 11:15 pm 
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Joined: Fri Sep 30, 2005 8:39 pm
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Location: Arlington, TX
I'm kind of in the same boat, I can get something going, work on it for a little while then lose interest. I think its lack of a team as well as lack of a clear direction that you want to go.

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 Post subject: Re: Has anyone completed anything and How to keep going?
PostPosted: Sun Feb 07, 2010 11:18 pm 
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Blake wrote:
I'm kind of in the same boat, I can get something going, work on it for a little while then lose interest. I think its lack of a team as well as lack of a clear direction that you want to go.


What kind of stuff have you been working on with OpenGL, which library, and how far have you gotten (any screen shots)?

I think I saw you working on a Universe simulation? (or was that someone else).

-Carmine


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 Post subject: Re: Has anyone completed anything and How to keep going?
PostPosted: Mon Feb 08, 2010 1:31 am 
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Location: Portland, OR USA
Games are easy to start, but very hard to complete. You don't really appreciate the complexity until later. You get a good idea and jump into the project, but there's a whole lot more involved than just a good idea. I've done some simple games, but nothing in RB and nothing that would really be "playable" in today's world.


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 Post subject: Re: Has anyone completed anything and How to keep going?
PostPosted: Mon Feb 08, 2010 2:53 am 
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timhare wrote:
Games are easy to start, but very hard to complete. You don't really appreciate the complexity until later. You get a good idea and jump into the project, but there's a whole lot more involved than just a good idea. I've done some simple games, but nothing in RB and nothing that would really be "playable" in today's world.


It seems games are either really simple these days, or completely complex. I just beat Assasin's Creed 2 the other day and the credits scrolled for 10 minutes. It's amazing what goes into it now.

I stopped playing WoW the other day. It's just not fun for me anymore. I've been into Space games. Tried out Eve, but it's also really complex. Whatever happened to just shooting things? :)


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 Post subject: Re: Has anyone completed anything and How to keep going?
PostPosted: Mon Feb 08, 2010 1:08 pm 
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Location: Arlington, TX
CarmineGuida wrote:
Blake wrote:
I'm kind of in the same boat, I can get something going, work on it for a little while then lose interest. I think its lack of a team as well as lack of a clear direction that you want to go.


What kind of stuff have you been working on with OpenGL, which library, and how far have you gotten (any screen shots)?

I think I saw you working on a Universe simulation? (or was that someone else).

-Carmine


No, that was someone else working on the universe simulation. I've started on a few RPG's and a couple of RTS's that never made it very far. I did make some OpenGL controls ( http://americancivilprocess.com/images/controls.png ) which are open source (check the topic in this forum, is still on page 1).

Edit: I didn't use a specific library, just did direct OpenGL Declare's. I started with OpenGL back in RB 5.5 before the OpenGLSurface and the OpenGL Plugin wasn't cross-platform so I just wrote my own code.

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 Post subject: Re: Has anyone completed anything and How to keep going?
PostPosted: Mon Feb 08, 2010 1:38 pm 
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Blake wrote:

No, that was someone else working on the universe simulation. I've started on a few RPG's and a couple of RTS's that never made it very far. I did make some OpenGL controls ( http://americancivilprocess.com/images/controls.png ) which are open source (check the topic in this forum, is still on page 1).


Ahh.. those controls are gorgeous! Let's make something!


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 Post subject: Re: Has anyone completed anything and How to keep going?
PostPosted: Mon Feb 08, 2010 2:23 pm 
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CarmineGuida wrote:
Blake wrote:

No, that was someone else working on the universe simulation. I've started on a few RPG's and a couple of RTS's that never made it very far. I did make some OpenGL controls ( http://americancivilprocess.com/images/controls.png ) which are open source (check the topic in this forum, is still on page 1).


Ahh.. those controls are gorgeous! Let's make something!


Sounds fun, will PM you.

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 Post subject: Re: Has anyone completed anything and How to keep going?
PostPosted: Mon Feb 08, 2010 2:38 pm 
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I've completed a few games over the last 3 or 4 years, but they've been much less complex than what it looks like you're trying to tackle there... Working by yourself on anything 3d is next to impossible -- for solo projects it's almost easier to find stranger projects or do something like the experimental gameplay project: http://experimentalgameplay.com/ where everyone tries to make a game in less than 7 days (it's where World of Goo was birthed)
If you check our this year's IGF entries, they are divided up between more visually intense games made by studios and more novel approaches made by single programmers.

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 Post subject: Re: Has anyone completed anything and How to keep going?
PostPosted: Mon Feb 08, 2010 7:52 pm 
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Joined: Mon Feb 05, 2007 11:35 am
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I've put out two myself using REALbasic (Armageddon and Zombies at http://www.codenautics.com/), but it's always with another coding partner. Going solo is difficult with no one else to keep you motivated.

I also ran into into technical hurdles (which is why I started writing my own RB3D replacement -- see http://forums.realsoftware.com/viewtopic.php?f=1&t=31940&p=176806#p176806).

A long while back, the now-defunct RBgames mailing list tried to start up an Elite clone, but while there were plenty interested, the only thing that flew back and forth were ideas and little coding. Of course, RB3D was at its infancy back then, so there were huge technological hurdles because the API wasn't as complete.

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 Post subject: Re: Has anyone completed anything and How to keep going?
PostPosted: Tue Feb 09, 2010 3:27 pm 
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Jeff Quan - Got the RB3D replacement
Blake - Has the openGL controls..
Carmine...

We could be like the "A-Team" only we'd be the RB-OpenGL Team :)


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 Post subject: Re: Has anyone completed anything and How to keep going?
PostPosted: Tue Feb 09, 2010 5:05 pm 
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I have no problems helping to spearhead OpenGL -- I wrote my replacement because I always wanted to do games in REALbasic.

Blake, would you happen to know if your controls work under RB2007? I haven't checked it out lately [EDIT: Yes it does, I just successfully compiled it]. I'm on RB2007r1, mostly because I'm waiting for Carbon [EDIT: I meant Cocoa, D'oh!] support before upgrading again.

On my end, I'm still working on RB3D, bug-hunting mostly. If all goes well, the next release may have preliminary support for Milkshape 3D binaries.

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 Post subject: Re: Has anyone completed anything and How to keep going?
PostPosted: Wed Feb 10, 2010 2:56 pm 
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Yeah, there isn't really any version specific code in any of the controls. Perhaps we should start a community opengl engine.

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 Post subject: Re: Has anyone completed anything and How to keep going?
PostPosted: Sat Feb 13, 2010 11:52 am 
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That would be great! It's hard enough working as an individual.

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http://www.jcquan.com/JQportfolio
My RBGL replacement classes: http://www.jcquan.com/REALbasic


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