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 Post subject: Appending a Sprite to an already existing group?
PostPosted: Thu Jan 08, 2009 2:59 pm 
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Joined: Sun Mar 23, 2008 3:30 pm
Posts: 163
I'm using SuperSpriteSuraface 2 Beta. I'd like to append new sprites to a group that already exists and is itself appended to the SuperSpriteSurface, at some point after the creation of the initial group. Is this possible?

I created a push button with code to create a new sprite and append it to the spritegroup's class but that doesn't compile, says this method or property doesn't exist. I can't really think of what else I should do?

EDIT:

To explain this more clearly, I've created a new Class of type SuperSpriteGroup in my Project named MyAircraft. When first launching my App, a Window with a SuperSpriteSurface on it appears, and new MyAircraft group named "MyAircraftGroup" is dimmed and appended to the surface.

After this point, how can I then add additional sprites to the group based on user input?


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