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 Post subject: Pathfinding examples/tutorials
PostPosted: Tue Oct 04, 2005 2:32 pm 
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Joined: Fri Sep 30, 2005 11:19 am
Posts: 275
Hello,
I'm working on a game which is semi-3D, so I'm thinking of using something "point"(ie, I have a few points scattered around my levels, that are connected to others) based with A* pathfinding. Anyone got any good pathfinding examples/tutorials that could help me?

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PostPosted: Tue Oct 04, 2005 3:55 pm 
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Joined: Wed Sep 28, 2005 8:39 am
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Location: St Augusta, MN
You might be interested in checking out the April/May 2003 issue of RB Developer: http://www.rbdeveloper.com/browse/1.5/1510/


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PostPosted: Tue Oct 04, 2005 6:16 pm 
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I'm wondering what's wrong with the hundreds of available A* examples already online.

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PostPosted: Tue Oct 04, 2005 10:56 pm 
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I think Seth of FreakSoftware did an A* demo. Not sure where the source might be.


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PostPosted: Wed Oct 05, 2005 12:27 pm 
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I do, but for some reason it doesn't actually pick the shortest path (by visual inspection). Grab Joe's. I based my code off of his.

Edit: Ok, so Dan says it's fine, but I'm not happy with it.
http://www.freaksw.com/temp/Pathfinding.zip

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