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RB Telnet socket gibberish Alex Restrepo's class please
http://forums.realsoftware.com/viewtopic.php?f=2&t=46407
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Author:  p0wn3d [ Tue Jan 01, 2013 1:44 pm ]
Post subject:  RB Telnet socket gibberish Alex Restrepo's class please

Does anyone have a copy of Alex Restrepo's telnet class please RB/TCPsocket is a no go by the looks of things just keep getting "gibberish" with the readall().

Followed the RFC 854 and tried ASCII, ANSI encodings but still can't get things to work


Please no monkeybread CURLMBS reply :lol:

Author:  p0wn3d [ Wed Jan 02, 2013 12:34 pm ]
Post subject:  Re: RB Telnet socket gibberish Alex Restrepo's class please

bump :(

Author:  simulanics [ Wed Jan 02, 2013 1:16 pm ]
Post subject:  Re: RB Telnet socket gibberish Alex Restrepo's class please

Download the RSDS library it's in there :-)

Author:  p0wn3d [ Fri Jan 04, 2013 11:41 am ]
Post subject:  Re: RB Telnet socket gibberish Alex Restrepo's class please

Image Matthew

What's the best way to contribute code and apps for inclusion in the RSDS Library

Author:  simulanics [ Fri Jan 04, 2013 12:08 pm ]
Post subject:  Re: RB Telnet socket gibberish Alex Restrepo's class please

For the moment, you may send them directly to me or add them at realstudiodevspot.com by uploading and filling out a description yourself and submitting. I have revamped the way the library will update and should have this included in the upcoming release with the Mac OSX bugs fixed for cocoa as well... Rather than having a user re-download the entire library... When updates are checked, a list of "not in my library" submissions will be displayed allowing users to add only what they don't already have...this will save on bandwidth as well as be faster and more efficient than having multiple copies possibly of the same library entries... From the updates tab you will eventually be able to submit entries To RSDS directly from your own library just by clicking "submit to RSDS" :-) I have a number of projects for clients, the community, and proof-of-concepts underway.. But I've been focusing on the community projects to boost 'morale' within the community. When submitting code, be sure it is not copywritten outside of public domain, and be sure to include any contacts, websites, or anything which is related to the submitted code. I'm also working On a "code-to-search" engine that will use keywords to link RS docs, rsblog, and many other RS resources directly to code within the library so those learning "new concepts" will have the opportunity to view all related materials (including forum posts).

The search is not linked at the moment but can be found at
http://www.realstudiodevspot.com/search/
And is search ready...

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