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 Post subject: Re: Important XOJO questions.
PostPosted: Sun Apr 28, 2013 1:50 pm 
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And if you're subscription is current, you will have access to Xojo's compiler anyway. If not, you can download and use it within the IDE until you need to compile.

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 Post subject: Re: Important XOJO questions.
PostPosted: Sun Apr 28, 2013 1:51 pm 
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Geoff Perlman wrote:
One big reason is that the new forum has excellent email notification capabilities that I believe will result in more NUG-only users spending time on the new forum.



Given the the Pro subscription only channel, I hope not.

As to the the effect on the community, we will have to agree to disagree... I guess time will tell unfortunately.

While you would know for sure, I suspect that that non Pro (enterprise) subscriptions likely are (and probably always will be) where the bulk of the company's income comes from ...and the experienced users in that class are the ones that are most likely to be disadvantaged by the changes in focus.

- karen


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 Post subject: Re: Important XOJO questions.
PostPosted: Sun Apr 28, 2013 2:02 pm 
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sneezr wrote:
p0wn3d wrote:
Other than a new IDE and some bug fixes what else am I getting for my money with XOJO?


What you always got with Real Software's subscription based model.
If you're content with the last release that you're using, don't continue to subscribe.

I don't understand what you're angry about. Nothing changed.



Going by the screenshots, there seems to be at least 2 new controls..."youtube" and "maps"?

It would be great if they made Mac App store (and Windows equivalent ) process easier, I don't know..a pre-process instead of the the current post-process jump through hoops kinda deal.

Not that I'm at that stage, but it would be wonderful to have that simplified :P

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 Post subject: Re: Important XOJO questions.
PostPosted: Sun Apr 28, 2013 3:45 pm 
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p0wn3d wrote:
Other than a new IDE and some bug fixes what else am I getting for my money with XOJO?


Cocoa that is not beta.

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 Post subject: Re: Important XOJO questions.
PostPosted: Sun Apr 28, 2013 3:48 pm 
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Bob Coleman wrote:
Cocoa that is not beta.

This understates it, it's so much better.

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 Post subject: Re: Important XOJO questions.
PostPosted: Sun Apr 28, 2013 3:51 pm 
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ktekinay wrote:
Bob Coleman wrote:
Cocoa that is not beta.

This understates it, it's so much better.

So I understand :lol: but I am a Win/Linux developer so I can only go by the positive comments.

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 Post subject: Re: Important XOJO questions.
PostPosted: Mon Apr 29, 2013 12:25 pm 
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p0wn3d wrote:
@gp
Other than a new IDE and some bug fixes what else am I getting for my money with XOJO?


No new controls are added. Just the new IDE (which was also needed for a launch platform for the upcoming iOS framework) and Cocoa-non-beta.

However, from what I know, there are new controls on the todo list. But it seems logical to first get the new IDE up and running with the current available controls, so basically making it fully compatible with the current RB2012.


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 Post subject: Re: Important XOJO questions.
PostPosted: Mon Apr 29, 2013 12:34 pm 
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Quote:
No new controls are added. Just the new IDE


:( sorry I was expecting maybe a little more with the XOJO release. You can develop a new IDE every year until your blue in the face. Still no IOS, No 64 Bit, No new controls etc..

Maybe it's just me but IMO just doesn't seen to be going anywhere fast soon

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 Post subject: Re: Important XOJO questions.
PostPosted: Mon Apr 29, 2013 12:46 pm 
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p0wn3d wrote:
You can develop a new IDE every year until your blue in the face.

You can?? For something as complex as the RS/Xojo IDE? That'd be very impressive.

Also, please consider that an IDE is more complex than merely being a front; sometimes an IDE is renewed in preparation for new features (and, in the case of Xojo, new platforms). May I suggest giving Xojo Inc. a bit more credit than, "You know what we'd really like? A new IDE! That'd be cool!" ;)

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 Post subject: Re: Important XOJO questions.
PostPosted: Mon Apr 29, 2013 1:40 pm 
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Quote:
May I suggest giving Xojo Inc. a bit more credit


For a nice new IDE i don't think so... sorry

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 Post subject: Re: Important XOJO questions.
PostPosted: Mon Apr 29, 2013 2:25 pm 
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Jason_Adams wrote:
Also, please consider that an IDE is more complex than merely being a front; sometimes an IDE is renewed in preparation for new features (and, in the case of Xojo, new platforms). May I suggest giving Xojo Inc. a bit more credit than, "You know what we'd really like? A new IDE! That'd be cool!" ;)


Like all speculation this is conjecture, but it seems to me the new IDE is more down to the old one becoming so unwieldy that it was deemed preferable to just start again from scratch. That according to Norman a LOT of refactoring has taken place indicates that this might indeed have been the reason. You know, when you take over a project that is not yours, add features, and at some point it just seems to unravel, where fixing a bug breaks two other things? From the feedback case numbers it seemed to me as if new bug reports were being added faster than bugs could be fixed.

I was quite happy with the old IDE, I didn't need a new one, and I'm not sure I like the new one. I find the library icons on the right way too big (there should be a smaller icon only size to choose) and wasteful of precious space, I really dislike the iOS style sliding buttons which replace the checkboxes. And what I hate most is that you have to add events that you want to put code in. Often I look at events just to see which one I could use, or move code from one event to a better suited one. This "overview" is now lost, and I'm not happy about it.

But if the new IDE is the price we have to pay for progress then so be it.


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 Post subject: Re: Important XOJO questions.
PostPosted: Mon Apr 29, 2013 2:29 pm 
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Markus Winter wrote:
I find the library icons on the right way too big (there should be a smaller icon only size to choose) and wasteful of precious space

Even when you use "Small Icons And Labels"?

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 Post subject: Re: Important XOJO questions.
PostPosted: Mon Apr 29, 2013 3:56 pm 
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atarikid wrote:

No new controls are added. Just the new IDE (which was also needed for a launch platform for the upcoming iOS framework) and Cocoa-non-beta.

However, from what I know, there are new controls on the todo list. But it seems logical to first get the new IDE up and running with the current available controls, so basically making it fully compatible with the current RB2012.


So what are the YouTube & map icons seen here..looks like there's at least 3 new controls?

Image


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 Post subject: Re: Important XOJO questions.
PostPosted: Mon Apr 29, 2013 4:42 pm 
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ktekinay wrote:
Markus Winter wrote:
I find the library icons on the right way too big (there should be a smaller icon only size to choose) and wasteful of precious space

Even when you use "Small Icons And Labels"?

I said ICON ONLY (not shouting, just emphasizing). The size in the old IDE was fine for me.


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 Post subject: Re: Important XOJO questions.
PostPosted: Mon Apr 29, 2013 5:13 pm 
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I still don't understand. You said there should be a smaller icon to choose, and there is. Do you mean you want the smaller icons without the labels (not list form)?

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